
I am excited to premiere ‘Deep Sea Mining Claw Machine’, an interactive artwork that turns the familiar arcade claw game into a reflection on one of today’s most debated industries: deep sea mining.
Instead of plush toys, this machine is filled with soft, squishy objects shaped like polymetallic nodules — real mineral deposits found on the ocean floor that contain metals used in batteries, electric vehicles, and clean energy systems. These playful stand-ins invite visitors to think about how “green” technologies can still depend on extractive practices that harm the environment. The machine plays a custom audio track of a mining expedition.
The claw machine itself has an industrial past. Early versions, created in the 1890s, were inspired by excavation equipment from massive projects like the Panama Canal — icons of ambition and control over nature. That history echoes in today’s global struggles over ocean resources and questions of who has the right to mine them.
Claw machines are also games of chance, sitting somewhere between skill and luck. This gray area mirrors the uncertain ethics of deep sea mining — a field caught between economic opportunity, environmental risk, and global inequality.
Through touch, play, and chance, the Deep Sea Mining Claw Machine invites visitors to consider: who really wins when we extract from the planet’s depths?
‘Deep Sea Mining Claw Machine’ is part of an international group exhibition, uncommissioned, a site-responsive exhibition that engages with the city as both canvas and contested space. Its first edition, ‘Playground of the Invisible’, invites artists to slip playful, overlooked, or quietly defiant gestures into the cracks of everyday life.
You can play to win a squishy nodule thanks to our sponsor, Lucky Dip, an arcade in Adelaide, South Australia!
More about the project here.




























































































































































































































































































